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- on mouseDown
- puppetSprite(8, 0)
- sprite(8).visible = 0
- puppetSprite(95, 0)
- set the loc of sprite 95 to point(1000, 1000)
- set the blend of sprite 95 to 0
- puppetSprite(96, 0)
- set the loc of sprite 96 to point(1000, 1000)
- set the blend of sprite 96 to 0
- puppetSprite(97, 0)
- set the loc of sprite 97 to point(1000, 1000)
- set the blend of sprite 97 to 0
- cursor(-1)
- if the volume of sound 2 >= 230 then
- set the volume of sound 2 to 100
- else
- if the volume of sound 2 <= 102 then
- set the volume of sound 2 to 255
- end if
- end if
- go("BackToScene4Loop")
- end
-